The 5-Second Trick For Dino Game 74
We established condition to some recently-additional DinoState.dead enum value and we set our dino body to 6 which happens to be the useless dino sprite:We would like our body to change every single a hundred milliseconds, And that's why we’re dividing elapsedTime.inMilliseconds by 100. This division will give us a double and we have only integer